Alrighty folks, I've decided to start my own "adventur gaem", inspired by Mechaelite's own game. However, instead of playing as someone with any semblance of skill, you all are going to be controlling an intrepid AAHW grunt trying to survive in Nevada. What you do determines the life of this grunt, whether or not you decide to betray the AAHW and join Hank and Co, or rise through the ranks of your organization and become a force to be reckoned with. Combat and doing complex actions will require a d100 roll, with higher rolls being better. There will be tiers of success, and also tiers of failure. These numbers will be kept secret, and only revealed in the panel where the actions happen. For big events that require everyone to roll, I will take the best number from the group. Let's get down to business. I hope everyone is ready forA Grunt's Life.
You lean against the wall, gripping your shaved head and trying not to cry. The base is under attack by those A.A.T.A.A.H.W loonies. You don't know who it is, but you hope to the higher powers that it's the pair of men or maybe some soldiers, and not Hank. Anything but Hank. I bet if you cower and cry hard enough, the two men will let you go, and you can surrender to the soldiers, get conscripted over there. But Hank won't let you go. You need to get yourself together and figure out a game plan, or you're toast. The 1337 Agent is shouting orders to get to the armory and gear up, but you don't think he's paying attention to you. You could probably get away with cowering in here.What do you do?