Oh I know, you thought we’d fled to Mexico or something after two months without an update. Believe me, if you thought it sucked to wait, try being Krinkels and I as we worked tirelessly this entire time trying to revamp several significant sections of the engine. But we have not been stagnant. We present to you a load of new updates and features for you guys to help us test.
This update is likely to be riddled with all sorts of new and [READ MORE]
Got another big one for you guys today! Here’s what’s new in Arena Mode today:
v1.04 – Updated Thursday, 9/8/2016
-Linux Build SHOULD be available now! Feel free to test at your leisure.
-Thrown Weapons broke your inventory and the Quartermaster’s stock as well. Various other fixes also severed the connection between [READ MORE]
Sean speaking, Just giving everyone the know about a livestream happening this weekend on the PN2Podcast Youtube channel, links can be found below. Also wanted to let you know about the PN2Twitter account, which i recently pulled from the cold dead claws of Swain.
Swain here, folks! It’s been a hot minute since we’ve spilled the beans on our progress, so I thought I’d take a few minutes to talk about some of the new features coming down the pipeline for this update and the following one.
We’ve introduced a few new features and destroyed some annoying bugs. Check out some of them here!
v1.03 – Updated Wednesday, 8/10/2016
-Throwing Weapons are in! The Acrobatics tree just got deadlier, and some changes were made to some of the Shuriken skills. We’ve got five awesome throwing weapons for you to dabble with. Training up your Acrobatics skills should no longer be as difficult!
Here’s the rundown of the fixes/changes that we’ve found since last time!
v1.02 – Updated Tuesday, 7/5/2016
-A variable tracking if you’d just melee attacked was not working as intended. Counters and other actions that require this information were not working properly. This has been fixed.
Maybe you’ve heard the news: we did a soft release for the Project Nexus 2 Alpha!
We haven’t made a huge deal about it yet (until now!) because we wanted to make sure everything was going smoothly with the release. A lot of factors go into creating content, testing content, formatting content for upload, establishing your pipeline for Steam, and [READ MORE]